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41. 'Swiss Army' Ship - in Player Features and Ideas Discussion [original thread]
Orca, yes. Strap a cloak on it and you're in pretty good shape, or you could even put a gang link or two on there if you don't mind scanning for probes every so often. It can not only allow you to refit your ship for different situations, but it c...
- by Reggie Stoneloader - at 2010.03.19 03:01:00
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42. Rocket and missile discrepancy - in Player Features and Ideas Discussion [original thread]
That's really weird. Has anyone else been able to repeat that result? My missile boats will routinely have two or three salvos in space at once and I've never heard of a missile vanishing as the module cycles. I'm guessing your observation is faul...
- by Reggie Stoneloader - at 2010.03.19 02:46:00
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43. Mission ninja imbalance - in Player Features and Ideas Discussion [original thread]
If being the only guy who can kill the rats in your mission deadspace is the only thing that gives your EvE life meaning, then you're a very unusual player. If you think your gametime is being wasted because you're unable to safely and reliably fa...
- by Reggie Stoneloader - at 2010.03.19 02:36:00
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44. To Hanger and SELL - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 16/03/2010 07:46:13 You have an app on your iPhone that compares prices for trade goods on a global scale? I suspect that many people would kill you to get their hands on it. I did a brief stint buying and sell...
- by Reggie Stoneloader - at 2010.03.16 07:41:00
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45. My ideas for Dust 514... boarding Titans, epic space battles, all that - in Player Features and Ideas Discussion [original thread]
Isn't a Ragnarok close to 20km long? You board that sucker, you better bring a moped and a sandwich. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.03.16 07:34:00
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46. Server Population Trend - in Player Features and Ideas Discussion [original thread]
We didn't listen! Now EvE will die for sure! You guys had better get out while the getting's good. Quick, give me your stuff, you'll move faster without it. And my feelings are a little hurt that the thread got moved to F&I when it drifted off-to...
- by Reggie Stoneloader - at 2010.03.15 06:56:00
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47. Piloting ships with Cursor keys - in Player Features and Ideas Discussion [original thread]
This comes up at least once a week. People clamor for joystick or WASD control for their ships in EvE, because they miss X-Wing and Wing Commander and Freespace and all those other sweet games. It's been a long time since a really terrific space f...
- by Reggie Stoneloader - at 2010.03.15 06:47:00
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48. To Hanger and SELL - in Player Features and Ideas Discussion [original thread]
I could get behind this if it didn't show you the price that you're getting, or the relationship to the regional average. Just have it list all the items and give you a bottom-line amount for what you're going to make. A lot of people painstaking...
- by Reggie Stoneloader - at 2010.03.15 06:39:00
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49. Avatars - in Player Features and Ideas Discussion [original thread]
I'll form the head! ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.03.15 06:33:00
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50. My own T3 battleship design - in Player Features and Ideas Discussion [original thread]
I think you've confused yourself. Hobbes is a different guy entirely, who wrote books and slept in front of the fireplace. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.03.12 04:02:00
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51. Tactical overlay usability upgrade [PICS] - in Player Features and Ideas Discussion [original thread]
How about if there's an arc segment leading from the ship's actual position to the surface of the overlay's information plane? I don't have the tools or inclination to provide a visual aid, but I hope you can imagine what I'm describing here. That...
- by Reggie Stoneloader - at 2010.03.05 16:58:00
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52. script smartbombs to make them smarter - in Player Features and Ideas Discussion [original thread]
It's a "smart" bomb because it doesn't hit you. You're at the epicenter of the blast, and are not harmed by it. Just like in Defender. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.03.05 16:51:00
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53. OMGz another joystick thread - in Player Features and Ideas Discussion [original thread]
I don't think there's enough genuine interest. I don't think it'll ever have widespread appeal, because the draw of it is essentially a lie, and as soon as people realize it, they lose interest in the fantasy. You imagine yourself playing Tie Figh...
- by Reggie Stoneloader - at 2010.03.04 23:31:00
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54. Tactical overlay usability upgrade [PICS] - in Player Features and Ideas Discussion [original thread]
Yeah, but distance is on the overview, and (as your screenshots show) is also superimposed on the ship when you mouse over it. It's also on the target portrait. Are you ever actually tricked by the TO into thinking a guy's in range when he isn't? ...
- by Reggie Stoneloader - at 2010.03.04 23:20:00
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55. Save the drones !!! - in Player Features and Ideas Discussion [original thread]
This is a good idea. Heck, I'd go a step further and let us reinitialize dormant drones that weren't ours to begin with. I once won a fight by killing one guy, then scooping and relaunching his drones to chase off his buddy. It was epic, and it wo...
- by Reggie Stoneloader - at 2010.03.04 23:15:00
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56. new Missile parameter - in Player Features and Ideas Discussion [original thread]
I'd at least like to see a boost to light missiles and rockets in this regard. It seems ridiculous that a precision light missile has an explosion velocity lower than the base speed of many T1 frigates (170m/s compared to a Kestrel's base speed of...
- by Reggie Stoneloader - at 2010.03.04 22:49:00
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57. An Incentive to mine in Lowsec - in Player Features and Ideas Discussion [original thread]
Flaming aside, why should ore be the draw for low-sec? It's a violent, chaotic place, more dangerous than most of 0.0, which is often secured by alliances with chokepoint sentries reporting threats several jumps before they can reach your Hulks an...
- by Reggie Stoneloader - at 2010.03.04 20:20:00
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58. Identifying Buyers and Sellers on the Market - in Player Features and Ideas Discussion [original thread]
That's one of my favorite types of fighting, as well, and while there's no pod to squish, seeing the other guy finally give up and stop updating or--better yet--cancel his order is extremely gratifying. But I'll come down on the other side of this...
- by Reggie Stoneloader - at 2010.03.04 20:03:00
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59. To Reprocess or Sellà? That is the question - in Player Features and Ideas Discussion [original thread]
It would totally ruin the entire mini-profession of buying cheap "vendor trash" loot and melting it down for a profit. Furthermore, if the algorithm only showed perfect refine rates, it would be misleading to the carebears themselves, who might no...
- by Reggie Stoneloader - at 2010.03.03 17:29:00
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60. Guardian-Vexor - in Player Features and Ideas Discussion [original thread]
It would sure be easier to smartbomb ten unbonuses drones than to smartbomb 5 bonused drones. Also, seed freki BPOs and put the state issue raven in the LP store. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2010.03.03 17:22:00
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